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Project Bronze Forever Victini in Aredia Ruins

King's jewels, Rock Smash halls, the mummy fight, and a one-chance Psychic/Fire mythical on the orange pad.

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Victini Ruins

Victini is the Psychic/Fire mythical sealed in Aredia Ruins behind four king’s jewels. You do not find it in grass. You beat the fifth gym, place the Red Jewel, smash your way through color-gated halls for the rest, fight the king’s mummy for the Blue Jewel, then click an orange pad in a gold room. One chance. Autosave off. This page follows the official Victini video and the same save rules as Volcanion and the Regis.

If you still need HM06, you are not ready. Prince Ryan hands out Rock Smash along this story beat. If you have not reached Aredia, stay on the gyms route and the getting started checklist until the desert city is open.

Aredia City to Old Aredia

Fly or walk to Aredia City, then take the gate into Old Aredia, the ruined former capital. Push through deep sand and trainers to the castle at the back. That castle is Aredia Ruins. The first visit is a Team Eclipse ambush plus Prince Ryan. Eclipse wants the jewel on the king’s statue. You help Ryan, then you challenge him in the Aredia Gym as the Ground-type leader. His last Pokemon can Mega Evolve. Win, and he gives the Crater Badge, TM78 Bulldoze, and the King’s Red Jewel.

The Red Jewel is quest-critical. Do not toss it. Do not assume a second copy drops from codes. After the gym, return to the ruins. Deep inside, a podium (the king’s statue slots) shows four empty jewel sockets. Click it to seat the Red Jewel in the first slot. That opens the red gate in the inner hallway.

Bring a Pokemon that can use Rock Smash in the party, not the PC. The remaining jewels live behind smashable rocks and gated doors. Repels help in the sand rooms. This is not the Rotom manor and not Fortulose; it is a desert tomb with Unown-adjacent puzzles in side halls you can ignore if you only want Victini.

Rock Smash jewels and the mummy

From the podium, go to the Rock Smash hallway. The official video is the camera for which rock is the drain and which gate is open. In outline: the red gate is first. Inside is a sand room full of cracked rocks. Smash the specific rock that dumps the sand through a hole. The King’s Green Jewel is on the newly revealed floor. Take it back to the entrance podium and place it in the second slot so the green gate opens.

Repeat the color loop. Green chamber puzzles sink blocks or similar until the purple jewel is free. Purple chamber work includes a rope you burn, a gap you cross, and a coffin. The Ancient King (the mummy) is a trainer battle, not a catch. Beat him and take the King’s Blue Jewel. Place that last jewel in the podium. The Victini gate elsewhere in the ruins unlocks.

If a gate stays shut, a jewel is still in your bag unplaced. Click the podium after every pickup. If Rock Smash fails, you lack the HM or the fifth badge. Ryan is the gym leader who owns this city’s story; there is no alternate NPC for the Red Jewel.

Heal in Aredia Centre between chambers. The mummy fight can drop a tired team right before the mythical. Buy extra Dusk Balls in Anthian Shopping District on the way. Psychic/Fire is not Water, so Net Balls are the wrong special ball. Dusk Balls in a ruin are the right ones.

Gold room and the orange pad

After the Blue Jewel is seated, enter the hallway, take the left staircase at the end, and find the newly opened gate. Inside is a gold room with coins, Nuggets, and a Big Nugget or two under the pile. The catch is not the gold. Walk to the orange (yellow) pad or pedestal. Save. Turn autosave off. Click the pad. Victini rises from the tomb and the battle starts.

Victini is typically around the mid-30s in this revival’s set encounter. That is lower than Volcanion in the Steam Chamber, so a post-fifth-gym team can False Swipe it. Do not Overheat it into a KO. Victory Star, its ability, will matter after the catch; during the fight it only makes Victini’s own moves more accurate. Status plus Dusk Balls. If it faints, that file is done.

This is not a legendary birds roam and not an events window. It is a ruins puzzle that stays in the game after Halloween. You still only get one.

Psychic/Fire on a team

Psychic/Fire is weak to Water, Ground, Rock, Ghost, and Dark. It hits Fighting, Poison, Steel, Grass, Ice, and Bug. Check the type chart before you lead it into Quentin or a later Water sweeper. Against Chad you already have the Electric badge. Against Zeek’s Dark gym, Psychic is resisted and Ghost hurts you, so Victini is a Victory Star support slot, not a Dark-gym win. Captain B.’s Ghost gym is the same warning. Against Ryan himself you cannot use Victini because you catch it after his badge.

Victory Star supports the rest of the party in battle, which is why Victini shows up on tier list support notes even when its raw stats are not the highest mythical on the account. Pair it with a Water answer from Eeveelutions (Vaporeon) or Wash Rotom so Ground and Rock do not end the fight in one Earthquake.

Z-Crystals are a Lost Islands trip, not part of the podium. Do not look for Firium Z in the gold room. The orange pad is only Victini.

Save hygiene in the ruins

Autosave in a jewel chamber can lock a missed rock or a fainted mummy run. For puzzles, autosave on is fine. For the orange pad, autosave off. If you need to re-learn a smash pattern, the official video in the middle of this page is the intended map. Do not copy a random cave name from another Roblox Pokemon game. Aredia Ruins is the Brick Bronze tomb.

When Victini is in the box, turn autosave back on at the Centre. Then go hunt Mega Sableye or Steam Chamber Volcanion with the same ball discipline. The Discord is for downtime and codes, not for a second Victini.

FAQ

Frequently Asked Questions

Quick answers trainers actually search for.

How do I get the King's Red Jewel?

Beat Prince Ryan, the Ground-type gym leader in Aredia City, after the Eclipse fight in the ruins. He awards the Crater Badge, Bulldoze, and the Red Jewel.

What move do I need in Aredia Ruins?

Rock Smash on a party Pokemon. Use it in the hallway and in the sand chamber to drain the floor and reveal later jewels. Follow the mid-article official video for the exact rocks.

Where is Victini after all four jewels?

A gate opens in the ruins. Take the left stair path to a gold room and click the orange pad. Save and turn autosave off first.

What type is Victini?

Psychic/Fire. Weak to Water, Ground, Rock, Ghost, and Dark. Dusk Balls in the tomb are the intended special balls, not Net Balls.

Can I recatch Victini?

No. One chance per file. If the orange-pad battle ends without a catch, leave unsaved only when autosave was off.